This was my
conclusion until I found myself to be the owner of two of these fantastic jacks
by a double order “accident”. Since then I have tried them out in my lists.
They have performed admirably as Death Jack replacements.
The Seether
is a Slayer on stero… Souls I mean. It has one point more MAT than our humble
Slayer. It is the Seether’s abilities
however that sets it apart from the rest of the slayer chassis jacks.
Terror: The Seether is a 12 foot 6,5 ton
berserk soul driven robot. It is scary… This ability is easy to forget, but it
can sometimes make all the difference. When a unit fails its CMD check it can
be absolutely devastating for your opponent. Just remember to make him take
those testes.
Aggressive: This jack Charges for free and runs
for free, Brilliant! This means one more focus saved for your caster and one
extra attack from a charging Seether. (Since you can use the focus to buy more
attacks instead) This also means that the Seether can run and charge outside of
your casters control area.
Soul
Drive: The Seether
“allocates” a free focus for it self. Know that this will not work if the
Seether is disrupted; its cortex is crippled, if it is autonomous or outside of
your casters control area. This ability makes the Seether a very focus
efficient jack since it only needs two focus to be fully loaded.
Weapons: The Seether has tusks and two Death Claws
(open fists), with the same P+S as the slayers tusks and Death Claws. It trades
the slayers combo strike for the Chain attack: grab and smash.
Chain
attack; Grab & Smash. If the Seether hits the same target with both of its initial Death Claw
attacks. It can make an additional power attack. It can Head butt, Lock, Push
and Throw. So in addition to charge for free it makes free power attacks. This
means that you can charge something, hit it and then throw it, all without
spending any focus.
Applications of the Seether
The Seether
with all of its abilities are a heavy hitter who gets the job done with or
without focus from your caster. You charge him in, he trashes the target and
throws what’s left out of the way or onto another important model. Like the
enemy caster.
There is
some more finesse to it than that though. The true potential of the Seether
lies in its Chain attack. Since you get
to charge and make a power attack. Note: If you have done your chain attack,
but not your initial tusk attack you can still do it after the chain attack (ruling) If there is anything still within range that is.
Throws
and Pushes: Send
the Seether in, have him hit the target three times and then throw/push it out
of the way to open up a charge lane. Without spending any of your casters
focus. This is the most obvious tactic. You can also throw the target in range
of the rest of your army. Bane unites love to have a knocked down heavy in
charge range. Your opponent dos not appreciate
to get his jack thrown on his caster, but you will.
Head
butt: And your
target is Knock down. Great if you would like the Seether to finish the job. Or
that you for some reason don’t want to throw your target.
Locks: This is the least used option, but
it has a lot of potential if you can see the applications. It can be used defensively
or offensively.
Defence: Your Seether charged that Juggernaut, but your three initials didn’t
finish it (surprise). There is no place to throw it. Then lock its Ax and hope
for the best.
Offense: You fully load your Seether (2x focus) and it charges the AVATAR. You
hit it twice with your initials. Then you lock its shield arm and suddenly it
is arm 19. Now apply 1 tusk attack and 3 more claws to his face.
Seether VS Character Hell jacks
(Death Jack)
I Love the
Death Jack. Mr. DJ is AWSOME, but he is 12 points, he is a giant target, my
opponent thinks he is douche. I first tried the Seether in a list where I could
not fit my go too heavy hitter Mr. DJ. I was very surprised with ho well the
replacment worked out. I use Mr DJ as my single heavy hitter because he can put
out so much damage with 5 focus
The Death
jack has a potential of 7 attacks on the charge. Which is what you would expect
from a 300 year old robot from hell?
The Seether
has a potential of 7 attacks on the charge. This is not what you would expect
from the cheap copy of the robot from hell. Granted those are not P+S 18, but
it is the cheap copy.
The Seether and the Wither shadow combine
The Seether
has the honour of being the most ingame constructed Jack, through dark industry.
Its focus efficiency makes it a obvious choice. Just remember that your caster
has to make it part of his/her battle group before it starts making its own
focus.
The Seether and our Casters
All of our
casters like the Seether. It provides them with a heavy hitter and saves them
focus for their spells. Let’s see what caster can do for the Seether instead.
Asphyxious: The Seether likes to hit hard.
Scything touch and Parasite makes Seether hit with an effective MAT 10 and P+S
2.
eAsphyxious: He has Parasite that’s about it.
Deneghra: Miss debuff can make the Seether an
effective MAT 10 and P+S 23. But she
also has ghost walk. The Seether loves to pass through walls and buildings to
get to its target. Deneghra likes to use her focus to cast spells so the
Seether is a perfect jack for her
eDeneghra:
She is one of our best casters (some say). The Seether likes her Ghost
walk and Curse of shadows. Pursuit is also a good spell to get a Seether in
position. The Seether does best as a heavy number two in her lists. Since Nightmare
is probably the number one choice for her.
Goreshade: Shadowmancer gives the Seether stealth
and Dark shroud this makes up for its two weaknesses: Vulnerability to shooting
and high armour. Soul gate is another great spell for the Seether. You can
charge something, throw it. Then teleport to safety. It could also bring your Seether
into a flanking position behind your enemy. Run a machine wraith through your
opponents lines and soul gate the Seether in. Sadly the Seether can’t activate
after wards.
eGoreshade: He has Occultation and Curse of
shadows with the addition of Phantom hunter. The combination of Phantom hunter
and Curse of shadows can make the Seether charge through your opponents lines.
eGoreshade also likes to use his focus himself so a Seether is a perfect melee
jack for him.
Mortenebra: She dos not like the Seether… Just
kidding. The Seether is just a little redundant with her Terminal velocity spell,
which makes all jacks into mini Seether’s. However in larger games she can
benefit from having one or two since she would never have enough focus to run
7+ heavy jacks.
Skarre: She likes infantry, but she also
likes the Seether for its focus efficiency. Outside of dark guidance she dos
not offer much to the Seether though.
eSkarre: This gir… sorry: Queen loves heavy
jacks, so she loves the Seether. I personally run two with here and they always
perform. Perdition means you can get them in position on your turn and the
charge a juice target in the same turn. Death ward means you can make them ARM
19, but I prefer to put that on my arcnode instead. eSkarre can run jacks very effectively
with her Seas of fate ability, but she still dos not like to hand them focus. The
Seether solves that problem.
Terminus: I have never used him. But I can
say that he dos not offer much to the Seether. The Seether however offers focus
efficiency to him. That’s about it.
Venethrax: He loves Seether’s, but they don’t love
him. Same as with terminus they offer great focus efficiency, and they are in
his theme force.
The Coven: This trio of witches loves Seether’s
and the Seether’s love to have infernal machine on them, turning the Seether in
to an SPD 8 MAT 10 god of destruction. The Seether likes to ghost walk, pass
through models with Curse of shadows on them and be sheathed by Occultation. I personally
run two Seether’s with the coven.
Scaverous: Scaverous likes focus efficiency,
so he likes the Seether if he can afford him. The Seether benefits the most
from Telekinesis, Ghost walk, an Feast of worms.
The Seether’s weaknesses
It is a Slayer. An expensive Slayer, it dos
best in 50+ lists since they can afford the 9 points it is. However it can
replace the Death jack in small points list as the single heavy.
It is only ARM 17 and has 28 boxes, if it gets
shoot in the face more than once it is usually out of the game. If it gets
charged by anything with 12 or greater POW it is likely to go down, or take a
big hit.
Conclusion
The Seether
is great jack possibly our best non-character heavy jack. It free’s up all of
our casters to do what they do best sling spells, camp or being the hero. The Seether
can hit like a train and then throw the scraps on something or out of the way.
They are the best jack to bring in case your Wither shadow gets off dark
industries.
The Seether
has its weakness, but if you can afford to bring it. It will not disappoint.
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